Tuesday, February 3, 2009

Sly Cooper !

Long over due, I give you my review of Sly Cooper and the Thieves Raccoonus. Sly Cooper and the Thieves Raccoonus was developed by Sucker Punch and was released in 2002. Sly Cooper revolves around a Raccoon by the name Sly Cooper and his two allies, Bentley a Turtle that is a technology wiz and bumbling idiot with a heart of gold named Murray. Sly Cooper does not give a complex plot but its simplicity is one of Sly Coopers strong points since this game is meant to be played by people of all ages. In short, Sly Cooper comes from a long linage of thieves that have passed down their craft from generation to generation in a book titled the Thieves Raccoonus. With the Thieves Raccoons stolen by the Fiendish Five when Sly Cooper was a child, he vowed to bring back the book to its rightful owners. Think of this as Hannah Barbara version of Kill Bill minus the several thousand gallons of blood. In order to get revenge Sly must retrieve all five parts of the Thieves Raccoonus. Since Sly is a thief he is chased throughout the world by detective Carmelita Fox as well.

It’s been little over six years since I originally played this game yet it has aged very well. The graphics in this game uses cell shading which was one of the hot things at the time, but this style has died down in recent years. Sucker Punch was one of the developers to use cell shading graphics to their success. The game is colorful and makes you fell that you are in a cartoon, yet still has that cool look to it. Each chapter of Sly Cooper is presented with still animation intro sequences were Sly explains were they are going and what villain Sly must face. The presentation is great and Sucker Punch really wanted to give the player the felling that they are a part of a cartoon. I really thought Sly Cooper was going to show its age when compared to the games of today, but holds its own and the cell shading design choice is perfect. The animation works well and fills smooth and moves very well.

In the sound department, the voice acting is good and does its job. Sly Cooper is a brash, sarcastic character and the voice actor achieves it very well; especially dialogue between Sly and Carmelita throughout the game. The Music is okay but not mind blowing; it has good ambient sounds but does not rock the boat to much. The real winner in the sound department is Sucker Punch, as they made every sound fit the Sly Cooper universe. From Sly’s sneaking footsteps to the sounds of water and fire it was able to suck me in to the game even more then I had expected. The first time I heard the sneaking noises that Sly makes when he is behind an enemy made me laugh because it felt like an old Looney Tunes episode. It’s hard to explain, but little touches in a game can go a long way in my book.

Before this game came out I was not really into platforms since Super Mario World back on the SNES. Sly Cooper was able to get me back into this genre of games. The controls are simple which helps make the game accessible and fun. Overall, it’s a simple game to operate. Sly has a one button melee attack, a special move button, a contact specific button and since this is a platformer, a jump button. The game works similar to old school games were one hit equals death for most enemies for Sly, but the use of the special horseshoe allows Sly to be able take damage once or twice before death. When I was playing, I thought it would be a breeze to go through the game but I found myself dying a lot mainly eventually due to human error on my part. I would try to rush and make careless mistakes but was eventually able to get through it. Similar to other 3D platformers, the camera can be cumbersome which led to a few deaths, but overall it works well and can be easily adjusted. Throughout the game, you can collect clues scattered throughout the level which allows the character to upgrade special abilities. This is important because it give Sly Cooper more shelf life. Since the game can be beaten in less then ten hours, I found my self wanting to stay in the level and find clues. It was very rewarding to find all the special items in the level and crack the code to new abilities, but it was also frustrating to find 29 out of 30 clues throughout the level and search for that last clue that cannot be found. The level design in Sly Cooper and gameplay is spot on. There are five overarching levels and mini-levels inside each location. These mini-levels will run the gamut from straight platforming to mini-games; my favorite being the arena battles and boss battles that all have their distinct differences and are fun and challenging. The pacing of the game is perfect, especially towards the end were the game mixes all the different gameplay mechanics into the final stage.

Overall Sly Cooper and The Thieves Raccoonus is a must play for anyone that still has a Playstation 2.I would also like to mention to give the two sequels a try as well. Sucker Punch should be commended for their efforts in bringing back the nostalgia of old platformers and introducing modern gameplay mechanics into the fold. Also Sly Cooper still looks good even after six years. Let’s hope that Sucker Punch can do as good of a job on their new game Infamous.

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